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Duke nukem sound pack wav
Duke nukem sound pack wav






OGG (sound effect)/ VOC/ WAV - Max Filesize: undefined (limited to cache size, which is shared by all loaded sound effects/tiles*). OGG (music) - Max Filesize: undefined (does not use cache virtually unlimited). MID - Max Filesize: undefined (does not use cache virtually unlimited). VOC/ WAV - Max Filesize: undefined (limited to cache size, which is shared by all loaded sound effects/tiles*). MID - Max Filesize: 72,000 bytes as per USER.CON (does not use cache).

  • There are size, bit depth, and sampling rate limits for sound file compatibility, detailed below:.
  • The maximum number of sound effect definitions allowed in DEFS.CON is 450 (0-449) in the original game, and 2560 (0-2559) in EDuke32.
  • It also seems that OGG files are predominant over MID files of the same name if both are present in the game's root directory. Files within the game's root directory have precedence over files of the same name within DUKE3D.GRP (and case-sensitivity does not apply, although this may differ in alternative operating systems).
  • Place the custom files in the game's root directory.
  • The only exception is if the user map has the same name as an official map in the E#L# format, in which case (unlike the original game) EDuke32 considers it to be an official map and plays the music file defined for that map in USER.CON. EDuke32 can alternatively use DETHTOLL.OGG, and is also designed to load a music file with the same name as a loaded user map.
  • The default music file associated with user maps is DETHTOLL.MID.
  • You can either change the filenames listed in USER.CON to match your custom files, or you can rename your custom files to match the filenames listed in USER.CON.
  • EDuke32 also supports the OGG (Ogg Vorbis) format for sound effects and music.
  • The game will only accept sound effect files that are in VOC or WAV format, and music files that are in MID format.
  • The majority of the custom sound information was obtained through testing, although some of the more basic points are listed directly in the CON files. There were a few discrepancies between his multi listing and mine (probably due to his list being from v1.3d). The "multiple block" sampling rate information came from an old (but excellent) list by Shane King. My sources were the sound and CON files included with the game. This is a complete listing of the sound information in Duke Nukem 3D: Atomic Edition.








    Duke nukem sound pack wav